Dalki Theme park And Shop
Carlos Lanuza, 1 Abril 2009
Descripción Dalki Theme park And Shop:
Invented
to market fashion products, Dalki is a cartoon character inhabiting a garden
with her friends. Dalki Theme Park is a building where these characters
interact with visitors in a space for shopping, playing, eating, lounging and
exhibits dealing with scale and nature. Learned dichotomies (imaginary/ real,
shopping / play, natural/ synthetic, site/ building, culture/ commerce) and
scale differences create ”disbelief” and impede users from fully engaging the
realization of this imaginary world. Borrowing literary strategies for
”suspension of disbelief”, our fluid organization of space and program blurs
these dichotomies and eases users into the ”story” of Dalki. The building
defines three zones vertically; scale-less artificial garden and sky at the
ground level, flowing mixed program space on the main level, on the roof a
garden and lounge extend the natural landscape, referring to four lush
surrounding hills. Rather than abstracting from nature, the building is a
synthetic hyper-representation of nature (meta-real): mimicking while
questioning the nature of nature. Sculpted floor planes merge the levels into
each other and into the site to create a seamless transition between zones:
interior to exterior, building to landscape and between programs. The vertical
stacking allows short circuits - like hypertext in html, users can jump from
one space/program to another. The combination of smooth flowing spaces, mixed
program distribution and short circuits allows users to choreograph their
experiences.






































